The goal of this assignment was to create a captivating 30-second movie sequence in Unreal Engine, blending creativity with technical skills across multiple software platforms.
I started by designing the foundation of my scene in 3ds Max and added the initial materials to bring the structure to life. After transferring to Unreal Engine, I focused on shaping a dynamic outdoor environment, fine-tuning materials, lighting and atmosphere to increase realism.
To complete the project, I edited the sequence in After Effects, carefully fine-tuning transitions and adding music to enhance the cinematic experience. The result is a house by the sea that demonstrates both artistic vision and technical execution.
Project length: 2 weeks I Software used: 3Ds MAX, Cosmos, Unreal Engine 5, Fab, After Effects